A fun project I made on the side.
High resolution model sculpted in ZBrush.
Retopo, UV, Animation made in Blender.
Bakes and Presentation made in Marmoset Toolbag.
Textures made in Substance Painter.
Idle animation made by me
I like to create correction shape keys and to fine tune them with drivers, so the bending of the body looks more natural
Jaw alignment with upper jaw